Today when attempting to explain just What Happened to Cyberpunk 2077, The co-founder Marcin Iwiński apologized.
“The console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,” Iwiński said. “I and the entire leadership team are deeply sorry for this, and this video is me publicly owning up to that. Please don’t fault any of our teams for what happened.”
In today’s update on what happened to cyberpunk 2077 in the companies tweet, you can see a visual timeline of when CD Projekt Red expects to release all the material is mentioned. The timeline makes it seem like owners of the PS5 and Xbox Series X/S will have to wait until sometime in the fall to play on their stylish new consoles a native version of Cyberpunk 2077.
A FAQ page posted on the website of CD Projekt Red provides some further insight into what the studio is doing to make things right. In particular, the studio says it is trying to avoid crunch for the upcoming patches—the industry term for developers working long hours to finish a project. The team is working without any forced overtime to add specific fixes to the game. Avoiding crunch on all of our future projects is one of our top priorities,” the studio said.
Given the challenges, Cyberpunk 2077 was commercially one of the biggest games in 2020, selling 13 million copies—and that includes refunds. As for the return of the game to digital storefronts, the developer says it is “working on fixes and updates, and working with Sony to return Cyberpunk 2077 to the PlayStation Store as soon as possible.”