Sucker Punch Productions has released the first information on Chad Stahelski’s Sony Pictures film. According to Deadline, a film based on the novel Ghost of Tsushima is in the works, with Chad Stahelski (John Wick) attached to direct. In a blog post, Sony has now officially announced the film.
Asad Qizilbash, Head of PlayStation Productions, said, “We’re excited to be collaborating with Chad and 87Eleven Entertainment to bring their vision of Jin’s tale to the big screen.” “We love collaborating with talented partners like Chad who are passionate about our games and can help us develop rich adaptations that will excite both our existing fans and new audiences.”
Ghost of Tsushima Plot and Newest DLC as of writing this
The tale of Jin Sakai, who is voiced by Japanese-American actor Daisuke Tsuji, is partly based on the first Mongol invasion of Japan in 1274. Sakai, a samurai, takes it upon himself to liberate the island of Tsushima after a humiliating defeat at the hands of the Mongols, in which his uncle is imprisoned. When he struggles to wrest his homeland from the Mongols, he is forced to re-evaluate his moral code. Sony’s Ghost of Tsushima was a huge commercial success, with 6.5 million copies sold since its release last summer.
The Ghost of Tsushima features four distinct classes: Samurai, Hunter, Ronin, and Assassin. Each has its own set of cosmetics, skills, and weapons. Some skills, such as the Vanish skill, will affect the entire team. The game has had, as of writing this, a recent DLC called Ghost of Tsushima Legends. It has a power scaling system that is based on gear, similar to Destiny and Marvel’s Avengers. From the trailer below, we see it scroll through the gear loadouts of all four classes, there are simple numbers next to each piece of gear and an average next to the class. This means that each level will be based on the character’s current level of strength.
What are the different classes to choose in Ghost of Tsushima?
Samurai, Hunter, Ronin, and Assassin are the four distinct classes available. After you’ve completed the tutorial, you’ll be able to select your first class. As you advance through the story mode, the remaining classes will become available. “Each class will unlock an alternate skill as you advance, as well as gaining class-specific Charms and ranged weapons,” Sucker Punch wrote on the PlayStation Site. There are no limits on which groups you can include in your party. You may have up to four separate classes or four in the same class.
|Ghost of Tsushima Classes||Description|
|Samurai||A character who is a tank or a DPS. They’ll be the big killer and battle enemies on the front lines. Hachiman’s Fury is their greatest attack, which allows them to strike with a flurry of slashes in rapid succession.|
|Hunter||A sniper, to be exact. They kill their enemies with a bow and arrow loaded with explosive arrows and other special arrows. The Eye of Uchitsune is their single biggest attack, which helps them to execute several headshots in rapid succession. In action, this is probably close to the Red Dead franchise’s Dead Eye.|
|Ronin||The group’s healer Ronins will easily resurrect their entire team with their ultimate, Breath of Izanami. A pettable Spirit Dog is also available to Ronins. It’s uncertain what value this dog brings to war, but they can be petted, which is appropriate.|
|Assassin||Another DPS, they have the ability to do major damage in small intervals. Shadow Strike is their ultimate strength, which enables them to transport across the map in a single motion and deliver a powerful blow to their opponents.|
What to do first in Ghost of Tsushima
The following suggestions cover everything you need to know about navigating the Ghost of Tsushima open world, including how to discover additional points of interest and how to defeat your Mongol adversaries.
- R2 will help you obtain supplies while you’re riding your horse.
- When you talk to a Trader in a village, you can get a Traveler’s uniform, which makes it easier to find collectibles.
- While sporting your Traveler’s Outfit, you can set the directing wind to track more collectibles each time you discover a better type.
- When traveling, look for yellow birds to discover a number of secret locations such as Pillars of Honor, Haiku points, Singing Crickets, and more.
- If you see the symbol that indicates that NPCs have something to say to you, they’re almost always directing you to a map point of interest.
- When an NPC tells you to follow them, they normally begin walking; however, if you begin jogging or sprinting, they will match your pace. If you have a long way to ride, you can also summon your horse, which will summon the NPC’s horse as well.
- Headbands wrapped around an arrow can be found all over the world; search for hidden places or climb tall buildings to find them.
- To enable custom headbands, look for locations to write haikus.
- Still, go after wild boars or bears if you see them. They’re the best place to get predator skins, which you’ll need to upgrade your armor. If you’re chasing them on foot, be careful because they’ll start charging you, but if you’re on horseback, they’ll flee.
- Kunais are ideal for hunting boars because they auto-aim, can destroy many enemies at once, and can normally take down a boar with a single shot.
- Take a look at the potential advantages of maxing out a piece of armor before you upgrade it. You’ll get more sets of equipment in the future that use the same upgrade tools, so if the advantages of armor don’t suit your playstyle, wait until you get a new collection of armor before enhancing.
- Not every collector item can be found in a specified area. Some Narcissism Gear can be found in the wild, while Singing Crickets can be found in unmarked graveyards and Mongol objects can be found in smaller settlements.
- To find extra equipment, tools, and ghost weapon ammunition, always look inside buildings, in attics, and even crawl underneath them.
- Equip the Traveler’s Attire and do a fast search for an artifact before leaving any Mongol-controlled territory if you want to collect all of the Mongol Objects. Only within Mongol settlements can they be found.
- Some settlements can’t be threatened outside of quests because you’ll be warned ahead of time that you’ll be up against daunting odds, ensuring you’ll be arrowed to death even before you get near. Instead, search for nearby quests that might contribute to the establishment’s takeover.
- Other quests must be found by wandering, speaking to peasants, or uncovering small wisps of white smoke on the horizon. Side quests – or Tales of Tsushima – that follow prominent characters can still be found on your map.
Ghost of Tsushima Bamboo Strike Tricks
- Select each button one after the other as quickly as possible. There are no mistakes, and there is no hesitation. It’s not enough to get it right; you also need to be fast.
- In the Accessibility Menu, allow Simpler Controls: This means that “sequences that involve a series of quick button presses will no longer be time-limited,” making the strike easier to complete.
- Memorize…: It’s important to memorize the pattern quickly. Some are more straightforward than others. To make the pattern simpler, divide it into chunks, such as 3 Squares 2 Circles.
- If you don’t have a decent memory, cheat! Jot down the pattern and look at it before entering it. You may also take an image of the sequence on a separate computer or take a screenshot of it on a separate display.
Ghost of Tsushima Tips on How To Survive More Combat Scenarios
In Ghost of Tsushima, you’ll learn four stances in the game, each with its own strength against a particular weapon form. The Stone Stance is good for dealing with single and dual-wielding swordsmen; the Water Stance is good for smashing through Shield wielding enemies’ guards; the Wind Stance can easily bring down and destroy spear-wielding enemies, and the Moon Stance is almost expected to overwhelm the big brutish enemies.
In the mid to late battle interactions of Ghost of Tsushima, shifting between these stances is a must, so knowing which one does what is critical. Consider it this way: each of the face buttons represents a particular stance. The brutes are wide and boxy, like a rectangle, and the X looks like two crossing swords, so it’s the posture for dealing with swords. The circle resembles a shield, so it’s the stance for dealing with shields. The triangle looks like the tip of a spear, so it’s the stance for dealing with spears.
|Ghost of Tsushima combat Tactics Guide Below|
|You can’t parry spears right away in the game, so you’ll have to learn new tactics and stances later on.|
|Avoid button-mashing because enemies will often sidestep your attacks and counter with their own when you’re in the middle of a swing. Rather, take 2-3 swings and then wait for their revenge to deflect or sidestep them.|
|Enemies will use explosives to attack their allies. When one is thrown, try to entice his mates to it so that they are blown up instead.|
|If you’re running low on resolve when you meet enemies, fight one until you’re completely noticed and win the battle to regain your resolve.|
|If you face archers who are aiming at you from afar, your Kunai will reach them.|
|The Mongol army assigns different colors to different tiers of difficulty to their warriors. Early enemies and thugs will be colorless, but Mongols in red armor will appear in Act 1 early on. Green-armored enemies have more battle moves and protection, and they will appear later in Act 1. In Act 2, for example, yellow armored enemies will use even more tactics and will be significantly more powerful.|
|Don’t forget that such mythic or ghost tactics will terrify your opponents. Terrified opponents may fall to the ground and either allow themselves to be susceptible to a free finisher or flee the battle.|
|Until firing, archers often let out a yell that lasts about two seconds. Be ready to block if you can’t see an archer but hear the yell (assuming you have the ability to deflect arrows) — Evading in a random direction is also efficient.|
|It’s important to remember that you can use your horse to your benefit. Slash adversaries you come across in the open, or leap off your horse at full speed to make a massive appearance, get the drop on an adversary, or leap over a fence into hostile territory.|
|Make it a priority to eliminate archers first. They can usually only take two hits from your swords and wouldn’t have the power to block your attacks like most weapon bearers.|
|You can change your armor and charms at any time, including in the middle of a fight. If you’re trapped in an unexpected trap or duel and can’t win the upper hand, this can come in handy. To ensure your survival, switch to offensive or defensive charms.|
|When your standoff is at its maximum, you can easily take out three opponents. Wait until the advancing enemy lifts its arm before reaching Square or Triangle after the first good kill, and you’ll get it each time.|
|To make fast work of rivals, look for environmental hazards. Any type of arrow (not just burning) can ignite combustible barrels, hornet nests can be rattled to destroy someone standing next to them, burning arrows can ignite dry grass and fields of flowers, and certain lamps can be fired to burst in a ball of flames.|
|Not every unblockable assault can be rolled away from or sidestepped. Low swings, such as those from spears or ronin blades that swing up from the floor, can be avoided if you learn to respond to the way their weapon moves before it reaches you.|
|It’s a free point of resolve to search for adversaries creeping about and make sure to “End their Misery.”|
|In Stand-Off, you can often predict who you’ll face by looking at them and isolating a mark before pressing the prompt. If you’re having trouble dealing with those types of assailants, try to circle them and take them down with one hit.|
Reading list if you are a fan of the Ghost of Tsushima and a History Geek of that Period
I’ve always enjoyed Japanese period dramas set in feudal Japan, and this game is just the cherry on top. Rather than just imagining those worlds, I now get to live in them, navigate them, swing a sword in them, form relationships in them, and even take a digital dip in them. It’s really cool.
But, if you don’t have access to a time machine, this game is the next greatest option. That’s why I put together a list of other readable and watchable to please all the Jidaigeki enthusiasts out there who can’t play Ghost of Tsushima but still want their fix, or who can play but want something else set in this feudal age to diversify their content.
- African Samurai – This historical novel, titled “The True Story of Yasuke, a Legendary Black Warrior in Feudal Japan,” tells the story of Yasuke, the first black Samurai, who was abducted as a boy and rose to become a multiple languages samurai who served under the reign of 16th-century warlord Lord Nobunaga. Yasuke’s birth is unknown, but historians speculate that he was born in Ethiopia, Nigeria, or Mozambique until being registered in Kyoto with an Italian Jesuit called Allessandro Valignano.
- Ronin – Frank Miller (300, Sin City, The Dark Knight Returns) created this graphic novel in 2014. The plot follows a dishonored samurai named Ronin, who dies only to be reawakened in twenty-first-century New York City, where he must face the reincarnation of his master’s murderer, a Yokai named Agat, to avenge his master’s death. And here you were, thinking you were having a bad day.
- Musashi – The Jidaigeki canon also includes a more traditional story. Musashi is a dramatization of Miyamoto Musashi, a historical figure. Between 1935 and 1939, it was serialized in the Japanese newspaper Asahi Shimbun. Miyamoto Musashi is one of Japan’s Kensei (Sword Saints) and is widely regarded as the greatest Japanese swordsman of all time. Another interesting thing about Musashi is that he pioneered the technique of wielding both a katana and a wakizashi at the same time (which kind of looks like a smaller katana, even though they are sometimes forged using a different method). This is a decent read for fans of a more classic tale.
- The Book of Five Rings – While we’re on the subject of Miyamoto Musashi, here’s a book was written by the swordsman himself in the 17th century. It is regarded as a classic work on kenjutsu and martial arts in general. It was composed of five books and was written around 1645. The Book of Earth, The Book of Water, The Book of Fire, The Book of Wind, and The Book of Void are the five books that make up the Earth, Water, Fire, Wind, and Void. If your course is swordmaster, this is basically the book you should read. Though it focuses on a lot of theory and can be read through several differing perspectives, not just one of the generalized martial arts, it is a must-read for anyone interested in martial arts. Indeed, some business leaders look to this text for guidance about how to deal with confrontation and adversaries.
- Flame in the mist, Smoke in the sun – If you figured there weren’t many YA choices for Jidaigeki fans, you were wrong. Do not believe it. In my quest for information, I haven’t come across too many. However, there are two, in particular, that stand out in our collection. Mariko, a talented young alchemist, is the protagonist of this feudal era novel. She must disguise herself as a peasant boy and infiltrate the Black Clan after surviving an attack by the clan. The sequel, Smoke in the Sun, continues Mariko’s perilous journeys. It contains elements of fantasy, romance, drama, and combat. All of the elements that go into making a good period piece. And, of course, there’s a heavy female emphasis, which isn’t always the case in these genres.